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Robot Learning · Nov 2026 · In simulation

Robot Learning: what the numbers show, and what they don't

We study planner-based manipulation with a small amount of learning in simulation, on tasks from the KinDER benchmark family (arXiv:2604.25788). This page reports our own internal evaluation panel. It is not an official benchmark result.

Conceptual illustration generated with AI. Not experimental data or a depiction of the actual equipment.

Method

Each variant runs 250 episodes: environment seeds 0 to 249, one episode per seed. Planning uses a sampling-based planner (RRT) whose seed is derived from the environment seed and the step number. With unchanged code and the same seed, the simulation is deterministic on the seeds we rechecked. Episodes that run close to the 95 second cap depend on machine load and can flip, and a small code change can flip single episodes. We added a 95 second wall-clock cap per episode. Episodes over the cap count as failures, so for the same protocol without the cap the results would be equal or higher. This says nothing about other protocols or other seeds.

Results

On the Cluttered family, success falls as the number of obstacles grows: 249 of 250 episodes with 1 obstacle, 233 of 250 with 10, and 152 of 250 with 25.

TASK SUCCESS ON THE INTERNAL KINDER PANEL (250EPISODES EACH)Cluttered, 1 obstacle99.6%249/250 episodesCluttered, 10 obstacles93.2%233/250 episodesCluttered, 25 obstacles60.8%152/250 episodes
Cluttered family, internal panel, 250 episodes per variant, final version (v18). Source: raw per-episode results from our evaluation run, 9 November 2026.

The hardest case, 25 obstacles, improved from 138 to 152 successes out of 250 after we let the policy retry a failed placement up to 5 times instead of 2. The comparison is paired on the same seeds.

HARDEST TASK (25 OBSTACLES), BEFORE AND AFTERPLACEMENT RETRYBefore placement retry55.2%138/250 episodesAfter (v18)60.8%152/250 episodes
Cluttered, 25 obstacles: same 250 seeds before and after the placement-retry change. A gain of 14 episodes. One configuration, one run.

Where the remaining failures come from

Of the 98 failed episodes at 25 obstacles, 47 were failed grasps, 26 hit the wall-time cap, 15 had no valid drop spot and 10 were imprecise placements.

WHY THE 98 FAILED EPISODES FAILED (HARDESTTASK, V18)Grasp failed47Wall-time cap (95 s)26No valid drop spot15Placement imprecise10
Failure classes at 25 obstacles (v18), as a share of all 250 episodes.

Limits

Code, raw results and a full write-up are not publicly available.